Virtual Pets In One Penguin Electronic Batter Digital Machine Pet Kids Interactive Robot Gift Toy Game Retro Gaming Console

43.38 $

994 in stock

Additional information

Screen Resolution

1080×680

Supporting Language

English, Simplified Chinese

Touch Screen

No

Color Display

No

Display Size

other

Brand Name

MOONBIFFY

Origin

Mainland China

Certification

NONE

Battery

No

Warning

Keep away from fire

Description

Material: plastic

Color; pink , blue , red , black , green

random color .

Size; 6 cm x 5 cm x 1.5 cm.

Quantity: 1 pc

Product features; electronic pet game machine, there are 168 animals for you to choose, adults can remember the childhood fun, children can exercise his and her reaction ability and brain coordination, an economical and affordable toy, Hurry up and take home the joy of parent-child games with your children.

Features;

168 in one electronic pet

1. How to start

After removing the spacer on the back of the body, the electronic pet will automatically start, and the pets image will appear on the LCD screen. Press the selection key 1 and the selection key 2 to select a pet you want to feed from 168 kinds of pets, and then press the C key to confirm.

2. Time mode

In the feeding mode, press the C key to enter the time mode. The time display of the electronic pet is set to a 12-hour system, and PM12:00:00 is the time at the beginning of the day. In the time mode, press the A key and the B key at the same time to enter the time adjustment mode. At this time, the screen will display SET. Press the selection key 1 or the selection key 2 to adjust the hour digits: PM12, 1, 2, … 11; AM12, 1, 2 … 11, PM12 … press the C key to adjust the minutes digits: 00, 01 … 59, 00, 01… After setting the time, press the B key to confirm the save. In the process of setting the time, unless there is a need for pets or sudden weather changes, the setting will be temporarily interrupted and return to feeding mode or weather mode. Press the C key to exit the time setting mode and return to the feeding mode.

3. The growth of pets
After removing the spacer behind the fuselage, the LCD screen will display the image of the pet. Press the selection key 1 and the selection key 2 to select your favorite pet, and press the C key to confirm. Then a dynamic picture of the pet preparing to be born will appear on the screen, accompanied by the sound of music. After waiting for a short period of time, the pet will be born. At birth, the age, feeding and sleep data are all displayed as 0. Pets after birth will have various physical and psychological needs. When the owner meets the pets needs in time, it will grow smoothly. If the owner takes care of the pet carefully, it can grow up to 20 years old, and then say bye bye to you.

After pulling out the spacer, the electronic pet will start! congratulations! Now you are the owner of this electronic pet, and this cute pet needs your care. Please read the instructions below to learn how to take care of pets.

Turn on the power

4. Power supply: 1.5V×2
5. Choose a pet
1 Press the A or E button to select a pet, there are 168 pets for you to choose.

2 After the screen displays 168, there will be a pet for selection. Press the A key to display the next pet on the screen, and then press the B key to continue to display the next pet.

3 Press the C key to confirm the selection.

6. Set the time
1 Press the C key to enter the time mode.

2 In the time mode, press the A button to set the hour digits, and press the B button to set the minute digits. AM/PM will change automatically according to the selected hour number.

3 After setting, press the C key to confirm and save.

7. Before the pet is born, a flashing egg will be displayed on the screen. With the birth of the pet, you will hear the music of Birthday Song.

x At this stage, the pet is one year old and weighs 300 grams.

Overall description

Left picture

RESET

Select SELECT

Status STATUS cancel CANCEL

Decide DECIDE

Picture on the right

Use 2×LR4G button battery

Function

: Feeding

3 options

Staple food/meal: Feed up to 4 times a day.

Snacks: Feed up to 10 times a day.

Water: Feed up to 10 times a day.

After each feeding, the pets weight will increase by 10 grams. These two signs respectively indicate that the pet refuses to eat and that the pet eats too much.

:play games

Press the B button to enter the game. Accompanied by the sound of music, the screen will display such a logo. Press the A key to move to the left, and press the B key to move to the right. After winning the game, there will be high-pitched and cheerful music, the screen will display, and sometimes there will be a deep melody and an unhappy expression. There are a total of 9 different mood patterns for pets.

:listen to music

After entering the mode, the logo will be displayed. Press the B button to confirm, and then a melody will be played. After a piece of music is over, the pet will become very happy, corresponding to the mood pattern, there will be a sign. Press the B button to continue listening to the next music. There are a total of 4 music loops playing.

: Rock Paper Scissors

Press the A button to select the game, press the B button to confirm, then there will be a sound of music, and the logo will be displayed at the same time. Press the A key, the sign will disappear, press the A key twice, the sign will be displayed, press the A key three times, the sign will be displayed. Press the B button to confirm, and the display will randomly show the sign of rock-paper-scissors; press the C button to withdraw. After winning the game, there will be high-pitched and cheerful music, the screen will display, and sometimes there will be a deep melody and unhappy expressions. There are a total of 9 different mood patterns for pets.

:Dance

When pets are hungry not long after birth, snacks are displayed as 0, they will refuse to dance. After entering this mode, the logo will be displayed, press the B button to confirm, a piece of music will be played, and the logo will flash up and down. When a piece of music ends, the pet will become very happy, the screen will display, and the mood index will increase at this time. After dancing 3 times in a row, the mood index will increase by one level. Press the B button, and the next music will start. There are 4 music loops in total.

:clean

When the pet urinates, the weight will be reduced by 30 grams, and the sign will appear. Select the cleaning function and it will be displayed. Before you clean, the functions of playing games and feeding will not be available, you can only check the progress, time and sleep. If you choose the cleaning function when cleaning is not needed, the pet will shake its head to express rejection.

:treatment

When the sign appears, it indicates that the pet is sick, and the treatment function should be used at this time. When the pet receives treatment, the sign of harmony will become a sign of happiness. If the treatment function is used when the pet is healthy, the pet will shake his head to indicate rejection.

:process

Press the A button, it will be displayed, you can view the food and health status. Press the A key twice to check the sleep status and display the logo. Press the A key three times to check the age and weight, and display the sign. Press the A button again to view the mood index and display the logo.

: Sleep

A sign will be displayed when entering sleep mode. Press the A button to change the direction of lying down, and press the B button to select day and night. If you choose night, the pet will sleep until you press the day mode. In the sleep state, all other functions will be disabled, except for the function of viewing progress.

: Alarm reminder

When your pet needs care, a reminder music will sound. Check the status to see what the pet needs. When the health index is only half of the value, the pet will get sick; if the weight is less than 40 grams, the pet will die. When you win the game, the mood index will increase by one level. Listening to music and dancing will also increase the mood index. Dance 3 times in a row, the health index will increase by one level. When a pet is hungry, it will refuse to dance.

x As the pet increases by one year, its weight will automatically increase by 300 grams.








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